Basics Basics Basics
originally published in January 2004
The rules of heraldry are complex - even the heralds have trouble
keeping it all straight. That said, between our College of Arms, and the
manuals and guidelines available, it.s not that difficult to create arms. Here
is a recap of the most basic of the rules:
Colors. You cannot put a color on top of a color, or a metal on top of
a metal. The only colors you may use are gules (red), vert (green), azure
(blue), purpure (purple), and sable (black). The only metals you may use are
argent (silver), and or (gold).
Style. We are recreating a period in history. Your heraldry should reflect
accurate styles and subjects of the period.
Real life. Forget it. Heraldry is not real life. Real life portraits and
pictures are not used. Landscapes are not used. Emblems and logos are not
used.
Simplicity. Keep it simple! Complexity is difficult to repeat. And you
will want to repeat it everywhere on everything!
Conflict. Your heraldry is unique to you. It can.t be too close to the
same as that of someone else. And no one else.s can be too close to the
same as yours.
Registration. The biggest reason for registering your arms is
protection. Once registered, it is safeguarded against conflict by anyone
else in Adria.
Exceptions. There are exceptions to everything.
$rgtBody = "";
include($_SERVER['DOCUMENT_ROOT'] . '/_include/footer.php');
?>
|